China's online gaming industry made significant progress last
year, and the government will continue to support its development
with advantageous policies, said officials and industrial
executives.
"It was a year of change in the competition scenario of the
online gaming market in 2004," Kou Xiaowei, deputy director-general
of the Audio, Visual, Electronic and Internet Publishing Department
under the General Administration of Press and Publication (GAPP),
told the first China Game Industry Annual Conference in
Guangzhou.
He said domestic games accounted for more than half of the
nation's online gaming market in the past year, a significant shift
from the heavy reliance on imported games in the preceding three
years.
According to a report from the China Game Producers'
Association, sales of online games reached 2.47 billion yuan
(US$298 million) in 2004, a year-on-year rise of 48 per cent. The
number of online gamers also grew to 26.33 million.
Due to the boost from online games, Chinese telecom operators
also raked in 15.07 billion yuan (US$1.82 billion) in Internet
connection fees and IT firms received 6.37 billion yuan (US$769
million).
The association predicts sales of online games will grow at an
average annual rate of 34.7 per cent, reaching 10.96 billion yuan
(US$1.32 billion) in 2009.
China has attached great importance over the past few years to
the development of the domestic online gaming industry, including
establishing an industrial fund, offering tax incentives, and
supporting their research and development capability.
Niu Shuguo, chief of the IT Industry Administration division of
the Shanghai Informatization Commission, said companies making
high-quality online games will enjoy the same preferential
treatment in terms of taxes and in leasing land as those offered to
leading software companies in Shanghai.
He noted that Shanghai is also working hard to help the over 30
online game companies build up their brands.
Shanghai is the most important online gaming base, the home of
China's biggest online game operator Shanda Interactive
Entertainment and NASDAQ-listed The9.
With encouragement from the government and the fast growth of
the industry, 73 gaming companies have developed or are developing
109 game titles and 21 games are already in operation. Their
combined market share has already grown by 50 per cent.
GAPP's Kou said the Chinese Government will continue to support
the development of domestic gaming companies.
The country will establish several Internet technology
innovation centres based on large game operators' capabilities.
GAPP will organize a domestic developers' conference in the
first half of the year and a domestic game contest in the second
half of 2005 to help game developers and operators share their
experiences and improve co-operation.
Kou predicted that in the next five years, at least 300 game
titles will be developed by domestic firms.
However, the lack of skills will remain a major problem in the
industry.
The GAPP official estimated that the industry will need at least
20,000 game developers in the next five years, but there are just
under 5,000 at present, meaning the development of local design
capability will be severely curtailed.
As a solution to this, China plans to establish a professional
game college to train senior talent for the industry.
At the same time, the Chinese Government will select 10
universities in the country to open gaming majors.
Shanghai also held two game development contests to discover
talent in the industry and recommended them to work for industry
leaders like Shanda and The9.
China will also encourage domestic game companies to go overseas
to develop their businesses on a broader platform through exports
or acquisitions.
Besides improving local development capacity, GAPP will release
a regulation on the publication of online games with the Ministry
of Information Industry and revise the administrative regulation on
electronic publications, to stop pirate servers of online games as
well as online gambling and create a healthy environment for the
industry.
(China Daily January 21, 2005)