And for the games that require identification, players can figure out their own solutions. "Some of my classmates use their parents' identities or obtain an ID number online to play any online games they like," Xie said.
Xie's father said he controls his son's game time rather than simply banning it.
An academic reading issued by the CNNIC in July indicated that 39 percent of parents encourage their children to surf the Internet, which can inspire the minors' curiosity to learn, but can also increase the chances of Web addiction.
Liu Kun, 26, a white-collar in Beijing who regularly plays "World of Warcraft", said: "I've seen a lot of minors spending a lot of time in cyberspace."
The new regulation only permits minors, who are under 18, to play online games for two hours each day. However, no one follows the rule, for there's no one to keep a check.
More than 65 percent polled suggested departments involved should strengthen industry regulations and improve the games by pumping in more interesting and educational content.
Shao Dehai, an expert from the China Youth Internet Association, said the current technical glitch on the real-name registration system "cannot keep minors away" from games meant for adults.
Shao suggested relevant departments shut down all illegal websites that provide minors with forged identity numbers.
He also advised the government to "encourage and offer monetary incentives to cyber gaming companies to strictly implement the regulations".
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